black and white bed linen

Built in a Custom Engine and developed entirely without a dedicated artist.

Tumult is a chaotic twin-stick party brawler where you and your friends become gun-toting wizards locked in an explosive fight to the death. Bash, blast, and harpoon each other while a growing black hole turns every match into a frantic bullet hell.

About Tumult

My contributions

Engine and systems

Art and Industry

Design and Production

  • Handled systems and gameplay design

  • Worked with engineers to develop the Cauda Game Engine architecture through extensive testing

  • Quality assurance of engine and core gameplay modules

  • Learned basic C++ and utilised Caudas native scripting environment (Grimoire)

  • Contributed to the development of design and engine tooling

  • Designed and iterated gameplay mechanics

  • 3D modelled and textured a variety of assets, including; The player gun, windmill, cannon, ballista, pirate ship and many more.

  • Created industry facing showcase material

  • Designed and created the game cover art and trailer

  • Created character sprites/UI elements

  • Acted as producer, handling tasks and milestone coordination

  • Developed multiple game levels from concept to implementation

  • Developed prefab library

  • Contributed to sound design

  • Created and managed art bible

  • Created and iterated game design documentation

  • Ran testing sessions with external developers

Tumult gameplay showcase

Tumult reveal trailer

'Tumult' Cover art

Revolver drum level design