





Built in a Custom Engine and developed entirely without a dedicated artist.
Tumult is a chaotic twin-stick party brawler where you and your friends become gun-toting wizards locked in an explosive fight to the death. Bash, blast, and harpoon each other while a growing black hole turns every match into a frantic bullet hell.
About Tumult
My contributions
Engine and systems
Art and Industry
Design and Production
Handled systems and gameplay design
Worked with engineers to develop the Cauda Game Engine architecture through extensive testing
Quality assurance of engine and core gameplay modules
Learned basic C++ and utilised Caudas native scripting environment (Grimoire)
Contributed to the development of design and engine tooling
Designed and iterated gameplay mechanics
3D modelled and textured a variety of assets, including; The player gun, windmill, cannon, ballista, pirate ship and many more.
Created industry facing showcase material
Designed and created the game cover art and trailer
Created character sprites/UI elements
Acted as producer, handling tasks and milestone coordination
Developed multiple game levels from concept to implementation
Developed prefab library
Contributed to sound design
Created and managed art bible
Created and iterated game design documentation
Ran testing sessions with external developers
Tumult gameplay showcase
Tumult reveal trailer
'Tumult' Cover art

Revolver drum level design

