Luke Jones

Junior Technical Game Designer and Producer

Projects

CrunchTime

Twin stick party brawler made in a custom engine

Tumult

PSX inspired action horror game

Tethernauts

Physics based puzzle platformer in space

Showcase

Check out some of my art!

About me

G'day! My name is Luke and I’m a game developer that grew up in rural Australia working on a farm who later traded the tools of a tradie for the tools of game development.

I work across production, design, tech art and programming, with experience leading and working in multidisciplinary teams.

My skillset includes:

  • Gameplay and Systems Design

  • Unreal Engine blueprinting

  • Unreal Shaders and procedural tools

  • 3D Modelling

  • 2D art creation

  • Level and Sound Design

  • Proficient in Unreal Engine, Unity, Blender, Custom tech and other software's/tools

  • Revision control includes Git, Perforce, and Diversion